Skip to main content

xape Game Servers

Minecraft hosting as a reference for adaptive compute. Servers start on demand, pause on idle. You pay active seconds.

Why run a game server on xape?

Game servers are the textbook example of adaptive compute: a typical server runs 4 hours per evening and sits idle 168 hours a week. Always-on hosting bills that idle time in full. xape pauses the server automatically once the last player leaves.

Compared to Minecraft Realms or classic shared hosting, xape offers:

Full control

Any mods, plugins, modpacks. Server config, worldgen, whitelisting — all manageable via dashboard or API.

Cluster-grade performance

Dedicated CPU and RAM on modern AMD nodes. NVMe storage, low TPS drops, fast chunk loading.

Privacy & security

Whitelist and SSO auth. Regular volume snapshots protect progress. Cilium-based network policy.

Pay-per-second instead of pay-per-idle

Server pauses at 0 players, restarts within seconds on next login. You pay only active time.

Minecraft Realms is capped at 10 players, no mods, no plugins. xape Game Servers are more flexible, more powerful and — thanks to scale-to-zero — often cheaper.

Hosting models compared

Three typical ways to run a Minecraft server:

Shared hosting

Server shares hardware with other tenants. Cheap (~€3/month), but little control and bad performance under load.

+Cheap, easy entry
−Shared resources, restricted mods, inconsistent performance

Dedicated / VPS

Own server or VM. Full control, but 24/7 billing and manual sizing.

+Full control, best peak performance
−Always-on cost, technically demanding, no autoscaling

Adaptive compute (xape)

Dedicated resources with per-second billing. Server pauses on idle, starts on demand. Self-service dashboard.

+Per-second billing, dedicated resources, EU-hosted
−Cold-start ~45 seconds

What to look for in game-server hosting

These factors decide play quality:

CPU: single-thread performance

Minecraft mostly uses one CPU core. Single-thread perf matters more than core count. xape uses modern AMD Ryzen with high clock speed.

RAM: rightly sized

Vanilla with few players: 4 GB. Modpacks: 6-8 GB. Big modpacks or 20+ players: 16 GB. More RAM only helps if it's actually used.

Storage: NVMe required

Minecraft writes chunks constantly. NVMe SSDs eliminate lag spikes during loading. xape uses NVMe-backed persistent volumes only.

Location: EU latency

European players want EU data centers. xape runs only EU hardware in Germany and Finland.

Cold-start & availability

On adaptive compute, cold-start matters. xape starts servers in under 45 seconds via Kubernetes pre-warming.

Support & community

xape support runs through the Discord community plus email for account topics. Direct line, no ticket queue.

Hardware & performance

xape uses cluster-grade hardware in EU data centers:

Mini

2 vCPU · 4 GB RAM

€0.063/h

Vanilla, 2-5 players

Small

4 vCPU · 8 GB RAM

€0.114/h

Modpacks, 5-15 players

Medium

8 vCPU · 16 GB RAM

€0.228/h

Big modpacks, 15-30 players

  • NVMe persistent volumes for fast chunk loading
  • AMD Ryzen with high single-thread performance
  • Kubernetes-based: autoscaling, failover, rolling updates
  • EU data centers in Germany and Finland
  • DDoS protection and Cilium network policies included

Transparent pricing

Billed per second, no hidden fees:

  • Playtime per started second (from €0.063/h)
  • Storage €0.10 per GB per month (minimum 10 GB = €1/month)
  • No setup fee, no minimum term, no hidden costs
  • Cost cap: every hour after 360 active hours/month is free

Compute your individual cost:

Cost calculator

60h
0h150h300h
10GB
Compute time:60h x 0.114€ = 6.84€
Storage:10GB x 0.10€ = 1.00€
xape:7.84€/month
Always-on compute
23.99€
24/7 / month
xape
7.84€
60h / month
You save €16.15 (67%)

Ready in under 45 seconds

Server is live in seconds. No SSH, no FTP — all via web dashboard and API.

  1. 1
    Create server: pick plan, modpack and version
  2. 2
    Play immediately: server starts in <45 seconds
  3. 3
    Manage: file manager, backups, console and monitoring in the browser

Dashboard and API cover everything: file manager, backups, console, resource monitoring, one-click modpacks. No prior experience needed.

Frequently asked questions

Which server flavors are supported?
Vanilla, Paper, Spigot, Fabric, Forge and NeoForge. Pick at create time, switch later via dashboard.
Can I install mods and plugins?
Yes. Modpack browser for standard packs, file manager for custom mods and plugins.
How much RAM does my server need?
Vanilla 2-5 players: 4 GB (Mini). Modpacks up to 15 players: 8 GB (Small). Big modpacks or 15+ players: 16 GB (Medium). When in doubt start with Small and upgrade.
Is my data safe?
Persistent volumes on redundant NVMe storage. Manual and scheduled snapshots at configurable times.
How do players connect?
You get a server address (IP + port). Add it under 'Multiplayer > Add server' in Minecraft. Friends connect immediately.
What does it cost in practice?
Example: Small plan (4 vCPU, 8 GB RAM), 60h active playtime, 10 GB storage = €7.84/month. With always-on hosts you'd pay ~€24/month — you save ~67%.

Start your game server

Create an account and deploy your first server in under 60 seconds. Per-second billing, EU-hosted, no contract.

EU-hosted · Per-second billing · Cold-start <45s

Minecraft Server Hosting | xape Game Servers from €0.063/h